AI Insights · Timothy · October 2022
Top 5 Stickman Games in Ireland: Q3 2022 Performance
Discover the performance of the top 5 Stickman games in Ireland during Q3 2022, with insights on downloads, revenue, and active users from Sensor Tower.
Throughout the third quarter of 2022, the top 5 Stickman games showed varied performance in Ireland. Data from Sensor Tower reveals trends in weekly downloads, revenue, and active users for these popular titles.
Stick War: Legacy experienced a peak in weekly revenue around mid-August, reaching approximately $207. However, the revenue saw a decline towards the end of the quarter, dropping to around $85 in the last week of September. Weekly downloads showed a similar trend, peaking at 479 in early August and decreasing to 243 by late September. Active users also followed a downward trajectory, starting at 1072 in late June and ending at 787 in the final week of September.
Draw a Stickman: EPIC 2 saw fluctuating revenue, with a notable peak of $80 in early August before stabilizing around $21 by the end of September. Weekly downloads hit a high of 203 in early August but fell to 64 by the last week of September. Active users showed a gradual decline from 309 in late June to 194 by the end of the quarter.
Stickman Hook maintained relatively stable revenue, peaking at $38 in mid-August before dropping to $9 by the end of September. Downloads were highest in late July at 1257 and decreased to 682 by the quarter's end. Active users saw a peak of 6521 in late July and gradually decreased to 4999 by the end of September.
Super Stickman Golf 2 had consistent but modest revenue, ranging from $10 to $23 throughout the quarter. Downloads remained low and steady, fluctuating between 11 and 21 weekly. Active users also stayed relatively constant, hovering around 30 to 37.
Stickman Legends Offline Games showed sporadic revenue peaks, with notable figures of $46 in early July and $38 in mid-August, but no significant revenue in several weeks. Downloads varied, peaking at 50 in late August and maintaining around 45 by the end of the quarter. Active users gradually increased from 48 in late June to 56 by the end of September.
For more detailed insights on these trends, visit Sensor Tower.